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Question by AJ01 · Jan 04, 2017 at 04:34 PM · cameramobilegyroscopewindows phone

Using gyroscope to control a camera?

I'm trying to use a phones (Windows Phone to be exact) built in gyroscope to move the camera around for use in a VR headset. I've managed to get the gyroscope to move the camera but the result is way too fast rotation and very jittery movements. Was wondering if there is a way to slow down the input? Here's the code I'm currently using:

 using UnityEngine;
 using System.Collections;
 
 public class Gyro : MonoBehaviour
 {
 
     void Start ()
     {
         Input.gyro.enabled = true;
     }
 
     void Update ()
     {
         transform.Rotate (0, -Input.gyro.rotationRateUnbiased.x, -Input.gyro.rotationRateUnbiased.y, -Input.gyro.rotationRateUnbiased.z, 0);
     }
 }

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Answer by $$anonymous$$ · Feb 03, 2017 at 08:44 PM

I think this could work:

  void Update () 
      {
          player.transform.Rotate (-Input.gyro.rotationRateUnbiased.x, -Input.gyro.rotationRateUnbiased.y, -Input.gyro.rotationRateUnbiased.z);
      }

Take a look at this as well: http://answers.unity3d.com/questions/970891/rotating-a-camera-using-the-gyroscope.html

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