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Question by Evil_Weevil · Aug 23, 2015 at 08:04 PM · rigidbodybugs

Sphere falling through the plane

Looks like a bug.

I have a number of spheres falling down on the plane. Let's say I have 10 spheres. They are all exactly the same, with Rigidbodies and sphere colliders.

8 out of 10 fall down and stay on the plane. Remaining 2 spheres fall through.

I don't know why. It just happens randomly. Some stay, some fly through.

Does anybody know what it could possibly be? Thanks.

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Answer by ZiadJ · Aug 23, 2015 at 09:18 PM

You might consider using some primitive with enough thickness to better detect fast moving objects. A flattened out cube should do the trick. If you're not already on Unity 5.x then you might consider upgrading since it's based on PhysX 3.3 which uses a faster detection algorithm.

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Answer by nesis · Aug 24, 2015 at 12:41 AM

Another solution might be to change the kind of interpolation the rigidbodies use.

As another alternative, you might instead want to cap their speed.

As a last resort, try increasing the physics Solver Iteration Count.

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Answer by NightFlame_7 · Aug 24, 2015 at 02:10 PM

If the sphere is close or in between the ground the sphere will fall. Trying putting the sphere higher off from the ground.

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