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               Question by 
               blackfox_studio · May 05, 2019 at 08:15 PM · 
                navmeshnavmeshagentnavigationnav meshnavagent  
              
 
              Duplicated NavMesh Agents not moving
In my scene, I have an agent which moves to a specific destination. As soon I try to duplicate it in order to create a second agent the resulting behavior is quite strange: the agents get transported to opposite corners of the map and stop moving. Also, the navigation mesh at runtime seems altered (as you can see in the second screenshot). As soon I disable one agent the other start working as expected.
 
 
 
                 
                screenshot-2019-05-05-at-204818.png 
                (101.7 kB) 
               
 
                
                 
                screenshot-2019-05-05-at-204645.png 
                (315.2 kB) 
               
 
              
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