Question by 
               Phodex_Games · Jul 08, 2019 at 10:05 AM · 
                shaderspost processingdepth of field  
              
 
              How To Blur Distance With Depth Of Field?
Hi,
I played around with this for quite a while, but whatever I do I can't get a setting that seems right. I would like to blur the background/distance of my game. I don't need a dynamic focus, just a static "blur anything farer away then x gradually". Whenever I play around with the Depth Of Field from the Post Processing it results in either blurring everthing, nothing, or fore and background. How do I fix this issue, do I need a seperate shader maybe?
Thanks in advance!
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              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                