Question by
sleepyGrin · Nov 14, 2018 at 12:35 PM ·
shadershaderswater
transparent shader HDRP queue = 3000
hi everyone ! i'm having an artifact problem with the water shadegraph shader. When i set the render queue to 3000 in the debug mode, if there is no surface behind my water, these repeated artifacts will appear. setting the materiel to Opaque fixes it, but i need that transparency to see the objects. I'd need your help guys :c
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