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Question by Cokemon · Jan 20, 2017 at 02:46 PM · rigidbodycollidercollision detectiononcollisionenterkinematic

OnCollisionEnter with two kinematic Rigidbodies?

Hello,

I have a small FPS game where I want to hit something with an Axe and get the Angle of the Hit. The Axe has a small box with the Hitbox containing a box collider and a rigidbody. The Wall has also a box collider and a rigidbody, both are Kinematic. Now i try to call the OnCollisionEnter and it doesn work...

I want to use the Collider to get the angles and stuff but I dont want that the Wall is pushing my Hitbox away which happens when IsKinematic is on false. The problem is that when I have both rigidbodies kinematic it wont trigger the event, but it works when i set them as trigger and it works when they are not kinematic but as i said the collider gets pushed away.... Can anybody help me here?

Axe: Box Collider with Rigidbody and IsKinematic

Wall: Box Collider with Rigidbody and IsKinematic

I move the Axe with an animation to the Wall and in animation the Box Collider of the axe will get enabled!

Thanks in advance and sorry for my english...

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Answer by AurimasBlazulionis · Jan 20, 2017 at 03:59 PM

Just set the axe as a trigger, otherwise, uncheck kinematic and select all boxes in freeze rotation and position.

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avatar image Cokemon · Jan 20, 2017 at 04:58 PM 0
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Thanks for the fast help! :) Can you tell me where I can freeze it? I cant find this option nowhere in the Box Collider properties :/

avatar image Cokemon · Jan 20, 2017 at 04:59 PM 0
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Never$$anonymous$$d, i found it! Thanks a lot! :)

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