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Question by fametune · Jul 15, 2018 at 02:04 PM · c#programmingnavmeshagentspawning problemsenemy spawn

Can't spawn more than one NavMeshAgent wave system

Hey Guys, So I'm working on this wave beat em up / shoot em up. I have characters that are NavMeshAgents, and I have characters that are not. The enemywavesystem spawns the non-navmesh agents just flawless, and also spawn a navmesh one wthout a trouble. However if I have more than one navmesh agents in a wave, the other navmesh based ones doesn't appear, always just the first one. If I put multiple navmesh agents just on the level, so outside my spawn system, all of them work and move just fine. So I think it's not my spawn system that's actually wrong, I guess I messed up something with the script I put on all my navmesh agents, see it below:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.AI;
 using UnityStandardAssets.Characters.ThirdPerson;
 
 public class navmeshTarget : MonoBehaviour
 {
     public Transform target;
     private NavMeshAgent agent;
     public ThirdPersonCharacter character;
     public Animator animator;
 
     // Use this for initialization
     void Start()
     {
         agent = GetComponent<NavMeshAgent>();
         animator = GetComponent<Animator>();
         agent.updateRotation = false;
         GameObject playa = GameObject.FindWithTag("Player");
         target = playa.transform;
 
     }
 
     // Update is called once per frame
     void Update()
     {
         agent.SetDestination(target.position);
         if (agent.remainingDistance > agent.stoppingDistance)
         {
             character.Move(agent.desiredVelocity, false, false);
             animator.SetFloat("Speed", 1);
         }
         else
         {
             character.Move(Vector3.zero, false, false);
             animator.SetFloat("Speed", 0);
         }
 
 
     }
     
 }
 
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