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Question by
DarthHedwig · Mar 27, 2020 at 12:51 AM ·
rigidbodyinstantiateclones
How to change the velocity of a clone?
I am just starting out with Unity, and am trying to spawn a cube that then has a velocity. When the cube is instantiated, no movement occurs. All help is appreciated.
using UnityEngine;
public class Movement : MonoBehaviour
{
public float speed;
private void Start()
{
GetComponent<Rigidbody>().velocity = new Vector3(speed, 0, 0);
}
}
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Answer by DarthHedwig · Mar 27, 2020 at 01:04 AM
I solved the problem, setting the Rigidbody "Is Kinematic" to false.
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