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Question by JCprogrammer · Jul 09, 2012 at 11:10 AM · gameobjectinstantiatescale

How to access an instantiated game object using c# ?

hey there ,,, im trying to instantiate a Cylinder which is already in my assets as a prefab , then after its instantiated , i want to scale the clone , so i tried using an script attached on my Main Camera ,,, that part of the script for instantiating is like this :

    Public Transform Circle;
 ...
 public void instantiator (float radius , Vector3 Pos)
 {
    GameObject IC = GameObject.Instantiate(Circle,Pos,transform.Rotation) as GameObject;

  if(IC != null)

  IC.transform.localScale = new Vector3(radius , radius , 0f);

  else

  Debug.Log("there is nothing instantiated");
  }

... and when i instantiate it , it acts like there is nothing in the IC so it shows the message on console "there is nothing instantiated" ... is there a way to solve it , or , is there any way to access the instantiated GameObject ,,, i searched alot about it but none of those offered ways worked for me :(

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avatar image JCprogrammer · Jul 10, 2012 at 06:45 AM 0
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Yeah ,,, it works ,,:) ... thanks .

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Answer by Kos-Dvornik · Jul 09, 2012 at 11:48 AM

Try this one:

Transform IC = GameObject.Instantiate(Circle,Pos,transform.Rotation) as Transform;

After that you can acess gameObject as IC.gameObject

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