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Question by Jens12341234 · Jun 08, 2021 at 07:03 PM · inputactions

How to rotate gameobject with mouse using new inputsystem

Hi everyone, I searched a whole lot on the web but I can't seem to find a full answer.
What is the best way to rotate a 3D gameobject with the mouse using the new input system?
I use the following action:
Unity actionmap


And I use the following code:

 public void Look(InputAction.CallbackContext context){
         Vector2 LineOfSight = context.ReadValue<Vector2>();
         Debug.Log(LineOfSight);
         if(LineOfSight.x != 0){mousePos.y = LineOfSight.x/(LineOfSight.x*-1);}
         if(LineOfSight.y != 0){mousePos.x = LineOfSight.y/(LineOfSight.y*-1);}
         Debug.Log(mousePos);
         transform.Rotate(Vector3.up * mousePos.y);
     }

What am I doing wrong, I can't find my mistake.

Thanks in advance for all your help!

actionmap.png (14.3 kB)
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Answer by eneIr · Jun 09, 2021 at 02:27 AM

Have you added the code to enable and disable the action map script in the void OnEnable() and OnDisable() functions?

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avatar image Jens12341234 · Jun 09, 2021 at 05:48 AM 0
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I have not but when I play the game, I can see in the log that my code works, it just doesn't want to turn.

avatar image eneIr Jens12341234 · Jun 10, 2021 at 02:02 AM 0
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If that's the case, maybe you can change: transform.Rotate(Vector3.up * mousePos.y) to: transform.Rotate(Vector3.up, mousePos.y) I think that will work for you.

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