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Character rig looks different from scene then game
Today I was working in Unity and had the idea to make a character rig. So, I follow an online tutorial and get a pretty good result.
You can see in this video that on the left my scene (what I want it to look like) but on the right is what it ends up looking like. Any idea how to fix this? Please let me know!
On first impression, it looks like your scene view is using an orthographic camera, the game view is using a perspective camera, and there's a huge depth difference between your character's segments.
Is there something different that I'm overlooking?
Answer by NotJoosan · Jun 08, 2021 at 03:19 PM
Well for anyone who has this problem, I did find the answer. Make sure all your objects on your rig have the same Z value or else it will do what mine did. Your welcome!