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Question by paetznick01 · Jan 05, 2016 at 02:57 PM · scripting problemprefabsparticlesystemontriggerenteroncollisionenter

How do I make this script play a particle sytem from prefab

Im a novice programmer with unity; Im using unity 5. I am using this script


using UnityEngine; using System.Collections;

public class OneUseTrap : MonoBehaviour

{
public int DamadgeOutput = 50;

 GameObject player;
 PlayerHealth playerHealth;
 BoxCollider BoxCollider; 
 void Awake ()
     
 {
     player = GameObject.FindGameObjectWithTag ("Player");                     
     playerHealth = player.GetComponent <PlayerHealth> (); 
     BoxCollider = GetComponent <BoxCollider> ();
     
 }
 
 void OnTriggerEnter (Collider other)
 {
     if (other.gameObject == player)
         
     {
         BoxCollider.isTrigger = true;
         playerHealth.TakeDamage (DamadgeOutput);
         Destroy (gameObject);
     }
     
 }

}


The particle system I want to play is here

https://www.assetstore.unity3d.com/en/#!/content/11158

the particle systems are prefabs what are the steps I would take to add a particle system and make it play on collision (for a few seconds) using scripting

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avatar image ShadyProductions · Jan 05, 2016 at 10:41 PM 0
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instantiate the prefab maybe onto the player?

 (GameObject)Instantiate(prefab, position, Quaternion.identity);

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Answer by paetznick01 · Jan 07, 2016 at 03:39 PM

could you break it down a little more for example where would I attach the prefab? do I need to give it a name? Do I need to use the animator? What is Instantiate?

Ive never worked with particle systems before

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