Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by nolan_oc · Jun 07, 2021 at 06:42 PM · movementnavmeshagentmovement scriptattacking

Unit unintentionally moving on attack call

Found something very strange while working on my RTS game and I'm not sure what else I can try here. Definitely need someone with some more experience to help me out here if possible.

The problem is that when attacking my ranged unit jumps forward a bit during his attack as you can see here. Melee units do not seem to do this despite using the same script, although there does appear to be some glitchy behavior the melee unit does not move.

alt text This is the script I worked up for attacking other units which is first called via the Update() function. It's worth mentioning that this occurs with or without the animations which (I think) rules out any root motion issues.

     private void Update()
     {
         if (target != null)
         {
             MoveToDestination(target.transform);
         }
 
         if (attackAvailable)
         {
             attackAvailable = false;
             StartCoroutine("Attack");
         }
     }

Once the Attack Coroutine is called in this way, it first locates the nearest enemy and then will do damage to it via the enemies own TakeDamage() method

 private IEnumerator Attack()
     {
         GameObject nearestEnemy = null;
         float nearestDistance = unit.unitAttackRange;
         Collider[] hitColliders = Physics.OverlapSphere(transform.position, unit.unitAttackRange,enemyLayer);
         if (hitColliders!=null)
         {
             foreach (var hitCollider in hitColliders)
             {
                 if ((Vector3.Distance(hitCollider.gameObject.transform.position, gameObject.transform.position) < nearestDistance))
                 {
                     nearestEnemy = hitCollider.gameObject;
                     nearestDistance = Vector3.Distance(hitCollider.gameObject.transform.position, gameObject.transform.position);
                 }
             }
             if (nearestEnemy != null)
             {
                 transform.LookAt(nearestEnemy.transform);
                 anim.Play("Attack");
                 nearestEnemy.GetComponent<SoldierStats>().TakeDamage(unit.unitDamage, unit.unitType);
                 yield return new WaitForSeconds(unit.unitAttackSpeed);
                 if (isRangedUnit)
                     GetComponent<FireProjectile>().LooseProjectile();
             }
             else
             {
                 //Debug.Log("error, no enemy found for " + gameObject.name);
             }
         }
 
         attackAvailable = true;
         yield return null;
     }
 

I'm at a total loss for what's going on here. How can I identify what is causing this to happen? Any ideas would be greatly appreciated and thanks for reading this far!

archer-debug-trim-1.gif (445.3 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

221 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Face direction of a Vector 3 1 Answer

How do I make my player jump? 1 Answer

Networked movement using navmesh agent 0 Answers

Imported 3D Model doesn't react to Rigidbody Movement Script 0 Answers

achieveing half-life like surfing 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges