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Question by adrianrodriguez · Jan 27, 2021 at 02:36 PM · mobile devicesspawning problemsmobileoptimizationphones

How to avoid spawning prefabs on curved areas of phones.

I'm having an issue with my game where I have my prefabs spawning on random positions horizontally, but on curved phones, this is an issue as the player has a hard time interacting with the object when it spawns on the edges.

 public virtual IEnumerator SpawnSquishies()
     {
         yield return new WaitForSeconds(this.startWait); // Wait
         while (true)
         {
             int i = 0;
             while (i < this.squishyPrefabCount)
             {
                 if (levelUI.gameOver == false)
                 {
                     float randomSize = Random.Range(this.small, this.big); // Create Random Size with Floats
                     // Spawn At random position
                     Vector3 spawnPosition = new Vector3(Random.Range(-this.spawnValues.x, this.spawnValues.x), this.spawnValues.y, this.spawnValues.z); 
                     Quaternion spawnRotation = Quaternion.identity; // Random Rotation (HAVE TO GET THIS WORKING)
 
                     // -- Spawn random backer photos if backerMode is enabled.
                     if (backerMode.isBacker == true)
                     {
                         this.prefab = GameObject.Instantiate(this.backers[Random.Range(0, 3)], spawnPosition, spawnRotation); // Instantiate prefab with presets
                     }
                     else
                     {
                         this.prefab = GameObject.Instantiate(this.squishy, spawnPosition, spawnRotation); // Instantiate prefab with presets
                     }
                     this.prefab.transform.localScale = Vector3.one * randomSize; // Random size of prefab
                     yield return new WaitForSeconds(levelSpawns.spawnWait);
                 }
                 i++;
             }
             yield return new WaitForSeconds(this.waveWait);
         }
     }

How do I approach a fix for this, and ensure I am not ruining the experience on noncurved devices?

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