- Home /
How do I make a transforming jet control system?
I have planned to create a shooter/dogfighting game on the unity engine, I have all the scripts I need for combat (Rockets, Bulltets, Health ETC.) but I have had a heck of a lot of trouble trying to create a control script. My character needs to be able to switch between two control scripts, the first script being a "jet" script where the player is flying forward at a high speed using W & S to change speed (3 Speeds), A & D to yaw left/right, Shift to use an afterburner (for 10 seconds max) and the arrow keys to ascend/descend/roll. Then when the player presses a certain key (F?) the ship transforms and comes to a hover. The player then uses the arrow keys to hover in directions, space to ascend and Ctrl to descend. The player can change between these controls at any time? I know this is a HUGE ask but I am absolutely horrible with programming custom controls. If anyone could help it would be GREATLY appreciated :D
Here is a diagram to help:
"Man, look at dem ms paint skiels".
Another example: http://www.youtube.com/watch?v=v_KgoAThS8s -Like this without the robot mode, see 2:20.
Answer by Kiloblargh · Dec 14, 2013 at 07:16 AM
It's pretty simple...
var hoverMode : boolean;
function Update () {
if (Input.GetKeyDown (KeyCode.F) ) {
hoverMode = !hoverMode;
}
if (hoverMode) {
if (Input.GetWhatever...) {
DoSomething();
}
} else {
if (Input.GetWhatever...) {
DoSomethingElse();
}
}
}
No, I'm not writing your whole control script for you; but there's the gist of it.
Was that not the part of the script that you were having problems with?
Your answer
![](https://koobas.hobune.stream/wayback/20220613124131im_/https://answers.unity.com/themes/thub/images/avi.jpg)