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Question by nightsharks · Nov 04, 2018 at 01:23 PM · scripting beginnerbeginnermechanics

How to implement a firebreathing mechanic in a 2D scroller

Hello there, I'm new to scripting and coding. I'm making my second solo game, and I had some questions about where to start with this.


The game is a 2D side scroller, and the player has a firebreathing mechanic when you press space. I've already managed to rig space to trigger the flame image to show up, but how do I make it spawn from my main player and stay there? Currently it just appears, but as the player automatically moves forward, the flame image stays in the same place.


What it should look like

What it looks like when the player moves forward

I looked at a simple bullet tutorial to get started. Can someone point me towards some other relevant tutorials? The ones I'm finding seem to be more targeted towards 3D, or for more advanced programmers. Just in case, here's the code I used.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Firebreathing : MonoBehaviour {
 
     public GameObject Fire;
     public Transform FireSpawn;
 
     void Update () {
 
         if (Input.GetKeyDown(KeyCode.Space))
         {
             BreatheFire();
         }
     }
 
     public void BreatheFire()
     {
         var flame = (GameObject)Instantiate (Fire, FireSpawn.position, FireSpawn.rotation);
 
         Destroy(flame, .5f);
     }
 }


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