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Question by PlaceHolder12321 · Jun 05, 2021 at 07:46 AM · networkingmultiplayermultiplayer-networkingitemsitem pickup

Unity 2021 MLAPI documentation help!!

PLEASE HELP

Hello, so this isn't as much as a question. More helping a struggling guy that's been at this for at-least a month and a half and is ripping his hair out per-say. So to cut a long story short, I've been reading up on the new MLAPI documentation, and for the life of me, i cannot figure it out, i wouldn't class myself as a beginning programming simply because if its single player i can pretty much achieve any outcome my brain wants to happen within unity. That being said, multiplayer is a different gravy, collecting, swapping. allowing others to have the use of items, is to put it simple, frying my head. for some reason, the host works correctly, as it should, they're the god of the server(unless its a dedicated server, then all players are the same i guess.) but for some reason, the client end isn't running right, I've used RPCs and for the most part they work, if its a variable that's simple data and not object related, it gets sent to the host and back out to the clients perfectly. but here is my brain hurty situation. GameObjects do not get updated in the inspector of any client.. at all, whether it be host or client. it all stems from an item system. items already spawned in game, allow any player to pick up said item... the thing is... IT DOESNT WORK.. ive followed old forums, new tutorials and changed them around, vigorously searched through the documentation, hoping for something. i need to see code to understand it, use it and learn how it works to learn myself. and the documentation on the new MLAPI is to put it bluntly.. crap. especially for let say.. devs new to the multiplayer side of things. so to make this "Short" story long. Can ANYONE either send me some documentation that deals with items. clients using items. any systems like that. or atleast guide me with logic. "doesnt have to be fully written code" just simple logic that you would go about making items and allowing any player to handle the items. its the last part of my game, handling items, and its demotivating me that i cannot figure it out. Thanks for reading.

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