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Question by ForWhatItsWorth · Aug 06, 2021 at 07:36 PM · script.inheritancereferencing

Modifying/Referencing (Inherited?) Variables within Cinemachine VirtualCamera?

I've been trying to modify the "CameraCollisionFilter" variable in the CinemachineVirtualCamera component through another script, but I can't seem to find any way on how to access it.

GetComponent<Cinemachine.CinemachineVirtualCamera>().CameraCollisionFilter

^Doesn't recognize CameraCollisionFilter as a variable.

GetComponent<Cinemachine.Cinemachine3rdPersonFollow>().CameraCollisionFilter

^ Does see CameraCollisionFilter as a variable, but the GameObject doesn't recognize 3rdPersonFollow as a valid component. Even when entering debug mode in the inspector for the GameObject, the entire "Body" section (holding the CameraCollisionFilter variable) dissapears. I don't know if it has anything to do with the nature of the Inheritance within the Cinemachine class. My knowledge on Unity inheritance is pretty weak.

Would anyone know a way to access this information?

alt text

cinemachine-inspector.png (42.8 kB)
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