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Question by CORNOPOLITAN · Nov 19, 2020 at 12:47 PM · inputvrwindowscursor

,Cursor is always in LOADING state (InputSystem 1.0.0, Win10 standalone + Legacy VR)

  1. Create a new 3D Project in Unity 2019.4.9f.

  2. Add Input System package v1.0.0 via Package Manager and convert the project to use New Input System.

  3. Go to Player Settings and enable Virtual Reality Supported (deprecated).

  4. Add sample scene and Build project for standalone Windows.

  5. Run *.exe.

Issue: Mouse Cursor is always in LOADING state even after scene is loaded.

What I've tried:

  1. Disable VR in player settings. Well, this is not a solution, but I just mention that it helps.

  2. Switch back to old Input. Well, I'm not a fan of this solution either, but it helps too.

What I've tried but to no avail:

  1. Cursor.SetCursor = ..., Cursor.visible =..., Cursor.lockState = ... ... no effect at all.

  2. XRSettings.enabled = false in Awake().

  3. Add splash screen.

  4. Update New Input System package to recent preview versions.

I have a sample project here: https://github.com/miltocoal/InputSystemAndLegacyVR/tree/main/BUILD

Related: https://issuetracker.unity3d.com/issues/cursor-displays-loading-icon-until-game-window-loses-and-regains-focus-when-building-without-splash-screen https://forum.unity.com/threads/case-1275108-new-input-system-always-shows-busy-cursor.963734/

Question: how to fix this issue?

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