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Something is off with VR grabbing
When I first run the scene, the sword was in the correct place like the left hand. Then if flickers couple of times (like when the frame rate goes down) and then both hands become like the sword to the write.
I'd understand if it was off from the start, but why does it change after flickering?
I modified the left hand manually so you can compare between the initial position (left sword) and the final position (right sword).
flicker.jpg
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