Question by
player_n12 · Jun 03, 2021 at 01:13 PM ·
cameraplayerchangefixed camera
Camera Change for fixed Camera game
I'm creating a game that works similar to Resident Evil: when player leaves a camera vision range, that camera deactivates, and another camera from another angle gets activated. I'm thnking about how to actually make this work.
The only thing I can think about as of now is taking player coordinates, and when it matches the start/end ranges of a camera, deactivate it and activate the corresponding one (this would be in the Update method).
Has anyone any experience achieving this? Or a better work-around? Thanks.
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