Question by
davidhodak225 · Jun 03, 2021 at 10:45 AM ·
destroyscene-loadingrespawning
Should I reload scene after player dies or make custom system to handle that?
I am making 2D platformer. Levels will bi filled with traps and basically when player touches one of them he dies but should instantly respawn. Some traps are destroyed in process of playing (e.g. breakable blocks, stones falling down) so they also need to be respawned. Is it better to just reload scene after player dies or make some system that will manage respawning everything in original place for every level? First option is really simple, but what bothers me is performance. Probably won't be that much of issues because it is 2d pixel art but still i want that transition between death and respawn to be smooth. Any suggestions will be appreciated.
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