Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Oct 08, 2014 at 10:12 AM by robertbu for the following reason:

Duplicate Question

avatar image
0
Question by Firebingo · Oct 08, 2014 at 10:12 AM · c#2d array

NullReferenceException with MultiDimensional Array

I am attempting to work with a MultiDimensional array of objects, and have declared it as per c# and unity documentation, but any attempt to access the objects in the array gives a NullReferenceException: Object reference not set to an instance of an object error.

Here is a code sample that shows the problem:

 public class map1 : MonoBehaviour
 {
     mapSquare[,] map = new mapSquare[5,5];
 
     void Start () 
     {
         Debug.Log (map[0,0].terrainType); //Error is here
     }
 }

I don't think the problem is with the mapSquare class itself because I used it in a different map system before and it worked fine then. I looked around a little and I saw something about it not allocating the objects in the array correctly so the problem may just be my inexperience in c# syntax. Any help would be appreciated.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image robertbu · Oct 08, 2014 at 10:13 AM 1
Share

Classes like the mapSquare class are 'by reference', so your map array is an array of references to instances of the mapSquare class. You create the array, but you did not initialize each entry of the array to point to an instance of the class. You have a 2D array of null pointers. When you try to use one, you get the error.

0 Replies

  • Sort: 

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

Illuminating a 3D object's edges OnMouseOver (script in c#)? 1 Answer

Flip over an object (smooth transition) 3 Answers

How to make custom 2 dimensional enum array class 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges