Is Mathf.Infinity compatable with the burst compiled in Jobs?
I thought I would get errors using Mathf.Infinity in a burst compiled job but it hasn't thrown any errors yet. I am confused because Mathf.Infinity is technically a static float which normally disables burst and when I try to make my own static variables for use in a job it would throw an error, am I misunderstanding something?
Also, is there an equivalent to Mathf.Infinity in the Unity.Mathematics.math library? I haven't been able to find it which seems weird since it does exist in Mathf
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