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Question by Cryptospook · Jul 05, 2018 at 06:45 AM · unity 2d

how to rotate only on the z axis in 2d game,how to rotate only on the z axis

im trying make my character move and rotate towards a virtual joystick. the character moves in the right direction but rotates on the x and y axis making the character invisible. how can I make this rotate only on the z axis?

 void Start ()
 {
     myBody = this.GetComponent<Rigidbody2D>();
 }
 
 void Update ()
 {
     Vector2 moveVec = new Vector2(CrossPlatformInputManager.GetAxis("Horizontal1"),
         CrossPlatformInputManager.GetAxis("Vertical1")) * moveForce;
     transform.LookAt(transform.position.toVector2() + moveVec);
     bool isBoosting = CrossPlatformInputManager.GetButton("Boost");

     myBody.AddForce(moveVec * (isBoosting ? boostMultiplyer : 1));

 }
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avatar image Shameness · Jul 05, 2018 at 06:52 AM 0
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 Try changing LookAt like this:
 
 transform.LookAt( (transform.position.toVector2() + moveVec) - transform.position.toVector2() );
avatar image Cryptospook · Jul 05, 2018 at 07:48 AM 0
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As far as I can tell that just rotates the x axis -90

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