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Question by rrrrhoi · Sep 20, 2016 at 05:19 PM · ioscrashmemoryil2cpp64bit

some iOS devices took more memory about 200%!!

We built project as universal.

After UnloadUnusedAssets and GC.Collect..

On iPad4 (32bit), managed memory(GC.GetTotalMemory) keep 140MB.

but.. on iPad mini2 (64bit), it keeps "250MB"

so, iPad mini2 reach to memory limit and sometimes crash.

il2cpp issue? what happen? how can we solve this?

We use XCode 7.3.1 on OSX 10.11.6 El Capitan and Unity 5.3.6p4.

Thank. (sorry, my poor english)

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avatar image JoshPeterson · Sep 21, 2016 at 12:06 PM 0
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Does the Unity profiler show any interesting difference between the two devices? You may also want to try a new experimental memory profiler we have here: https://bitbucket.org/Unity-Technologies/memoryprofiler.

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Answer by rrrrhoi · Nov 11, 2016 at 08:00 AM

it was an issue of many many reference type with il2cpp in 64bit .

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