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Question by
bekaertruben · Jun 24, 2018 at 03:43 PM ·
shadersshader programmingopenglconversionglsl
Compile Shader Graph to GLSL
I recently spent a lot of time developing shaders using the Unity Shader Graph, but now consider moving away from unity to use a custom OpenGL engine I've written. A big obstacle keeping me from doing this, however is the fact that i would have to rewrite all those shaders.
Is there any way to compile a PBR graph to GLSL? It should technically be possible as unity shaders are based on Nvidia's gC, but how is it done?
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