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How to make the top of character controller( 3D) hitting a roof edge not make my character stutter?
I use the character controller component for my FPS game. Moving the character works fine.
The problem is that the character controller being a capsule lowers itself automatically when you hit the edge of a roof with the concave part of it so it can go below and move forward. The character also stutters a bit and slows down when it contacts the edge. I put the skin width to the lowest value and the stutter is still there.
How would you go about fixing this problem?
image of the problem: https://imgur.com/a/H7xP27J
EDIT : Maybe my explanation wasn't the best. I want my character to stop moving in the direction of the roof edge unless it's highest point can move below the roof edge - basically instead of having a concave top, the character should act as if he has a box the size of the character radius.
And to add to that, if I still try to move the character in that direction it should move along the edge he is hitting. Something like a projected Vector3 of movement direction on the surface it hit.
Answer by csprogrammer · Apr 11, 2020 at 06:52 PM
@korgokorgo you need to add restrictions so that your character will not continue going up. i suggest looking at their colliders as that is the most common solution.
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