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Displaying camera output on plane/cube
I've been looking around for a decent answer, but so far it has eluded me. My question is, am I able to display a second (not main) camera's output onto a plane or cube?
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Answer by Jesse Anders · Jan 14, 2011 at 09:37 PM
If you have the pro version of Unity, you should be able to do this using the 'render to texture' feature.
I'm not sure how it would be done without render-to-texture. (This is assu$$anonymous$$g of course that the surface can be arbitrarily oriented relative to the main camera. If you just want a rectangular sub-view, that can easily be done using multiple cameras.)