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Question by mattburnett · Jun 01, 2021 at 09:04 PM · webglchrome

need help with WebGL publish stall / fail

Hi

Published a WebGL project from the Unity editor; no problems there.

Clicked "Play" and got message "The first play through is recorded to add a preview of the game.". But nothing else happens after that. Blue progress indicator sits at 0%.

What am I doing wrong, or what do I need to do to solve this?

Thanks in advance.

EDIT: this is happening in Chrome browser. It works in Safari.

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avatar image unity_0D01B6DF5482F8E52C3D · Jun 02, 2021 at 06:37 PM 0
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I have a question, @mattburnett , how can you (on the JS side after building in WebGL) go past this error: SendMessage: object Object1 does not have receiver for function moveObject

Please check out this question: https://answers.unity.com/questions/1838034/unity-webgl-unityinstancesendmessage-error-sendmes.html

avatar image mattburnett unity_0D01B6DF5482F8E52C3D · Jun 02, 2021 at 07:20 PM 0
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are you a bot?

you have posted this response to several messages...

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Answer by mattburnett · Jun 03, 2021 at 11:14 PM

This has been resolved. Posting here in case it helps someone else, later.

  • Rebuilt the project using a newer version of Unity (2020.1.16f)

  • I forgot to include a scene in the build settings. Simple mistake, but something I know better to not do.

Hope this helps.

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