Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by qwertyp · May 29, 2010 at 04:06 PM · terrainheight

Get Height of Terrain in Script

I would like a script that places a certain number of capsules in various random places around my terrain. The random part is easy, I just use Random.value or something to that effect. However, I want my capsules to be just touching the terrain. Since my terrain is bumpy, I need to be able to get the height of the terrain for a given (x,z) coordinate.

So, given a point on the terrain, how do I get the height of the terrain at that point?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
6
Best Answer

Answer by Eric5h5 · May 29, 2010 at 04:22 PM

Use Terrain.SampleHeight().

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image qwertyp · May 30, 2010 at 08:14 PM 0
Share

That was just what I was looking for! Thanks.

avatar image CrzypNda · May 22, 2013 at 07:41 AM 0
Share

There is a problem with this, in that you don't want the camera to move up or down exactly at the point beneath the camera. Ideally you'd want a radius around the camera that forces it to move up or down just before getting close to the terrain.

For example, if the camera is moving forward, you want to start raising the camera as it approaches a mountain, such that you don't look zoomed in on the mountain as your camera moves over it.

avatar image TheDDestroyer12 · Apr 02, 2015 at 09:55 PM 0
Share

@CrzypNda Where did you get the idea about the camera from? He/she didn't ask anything about positioning a camera over the terrain, but a number of capsules.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

1 Person is following this question.

avatar image

Related Questions

Can I set a non-power-of-2 sized heightmap to terrain? 1 Answer

How not to fall through a mountain. 1 Answer

Instantiated Objects not being set at ground/terrain level?(Solved) 1 Answer

Overlapping terrains 1 Answer

Character height issue 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges