Mac build crashes on fullscreen
Seems like a few had similiar problems in the answers section, but what i found was most likely a black screen instead of a crash. In my case the game runs just fine in windowed mode, but when start the app with windowed unclicked (false), it just crashes immediately without throwing an error on the desktop layer.
in the console.app i found those:
28.06.16 13:23:27,093 v0_1_1[384]: Could not find image named 'ScreenSelector'.
28.06.16 13:23:27,108 v0_1_1[384]: *** WARNING: Method selectRow:byExtendingSelection: in class ScreenSelectorTableView is deprecated. It will be removed in a future release and should no longer be used.
28.06.16 13:23:29,315 v0_1_1[384]: WARNING: The Gestalt selector gestaltSystemVersion is returning 10.9.4 instead of 10.11.4. This is not a bug in Gestalt -- it is a documented limitation. Use NSProcessInfo's operatingSystemVersion property to get correct system version number.
Call location:
28.06.16 13:23:29,559 v0_1_1[384]: 0 CarbonCore 0x00007fff81d486df ___Gestalt_SystemVersion_block_invoke + 113
28.06.16 13:23:29,559 v0_1_1[384]: 1 libdispatch.dylib 0x00007fff977b740b _dispatch_client_callout + 8
28.06.16 13:23:29,559 v0_1_1[384]: 2 libdispatch.dylib 0x00007fff977b7303 dispatch_once_f + 67
28.06.16 13:23:29,559 v0_1_1[384]: 3 CarbonCore 0x00007fff81cd4fbc _Gestalt_SystemVersion + 987
28.06.16 13:23:29,559 v0_1_1[384]: 4 CarbonCore 0x00007fff81cd47d0 Gestalt + 139
28.06.16 13:23:29,559 v0_1_1[384]: 5 v0_1_1 0x00000001010d7df7 _Z19CreateGLESGfxDevice17GfxDeviceRenderer + 87
28.06.16 13:23:29,559 v0_1_1[384]: 6 v0_1_1 0x00000001011000b9 _ZN15GfxDeviceWorker7StartupE17GfxDeviceRendererbb + 25
this happens as well on a windows build mac version, as well as compiled on the same mac. i'm using el capitan, 10.11.4 and windows 10.
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