- Home /
Question by
SalwaRaion · May 31, 2021 at 02:54 PM ·
architecture
Zenject Installer independand on UnityObjects
Is it possible to create Zenject Installer that is not attached to any MonoBehaviour or ScriptableObject?
There is an ZenjectInstaller class, but deriving from it doesn't work. I don't need to reference any UnityObjects, just plain custom C# objects that i want to inject.
Could be possible with some [RuntimeInitializeOnLoad] attribute maybe?
Comment
Your answer