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Question by Jason-H · Nov 07, 2011 at 05:06 PM · androidguiscreen

How do I code a GUI/HUD for various Android resolutions and Screen densities?

Can someone please explain the best and easiest way to position and size GUI elements for Android's many different screen sizes and densities? Or whether a product such as EzGUI would speed up the process. I'm very interested to hear about any other suggestions of products if there are any that are better suited for Android?

I'm porting a game from iPhone/iPad and I'm completely new to Android development so if I do do the coding myself, do I need to worry about screen density's or should I just focus on screen resolutions? Or maybe even both?

So far I've found that using percentage based positioning with fixed size textures works well on iOS but is this still the case with Android?

Basically, is it easy enough to do it myself (if so, what's the best method), or is there a decent product I can buy that supports all the different Android screens? Thanks for any help you can give!

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avatar image DaveA · Nov 07, 2011 at 06:38 PM 0
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This is annoying, that we can't get a real-world resolution, say, DPI. Some Androids have the same physical size screen, with vastly different densities, and unless someone maintains a list of devices with resolutions, this is hard. I'm looking forward to opinions on EzGUI, and I hope 3.5 addresses this.

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