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Question by spatialx · May 27, 2021 at 06:15 PM · bugtexture2dprofiling

totalTextureMemory not working correctly

just invoking a single "Texture.totalTextureMemory" is not working. but once I call all about memory related getter like "targetTextureMemory", "currentTexturememory", "desiredTextureMemory" and "nonStreamingTextureMemory", then all the features start working correctly.

Current unity version is, 2020.1.17f1

It seems unity bug. if Unity fixed this issue, please let me know which version since fixed.

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