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When should vector graphics be used i.e in what cases would we require scalable images?
I'm new to unity and game development , I've been learning about the differences between raster and vector graphics and was wondering in what specific cases would we require scalable images in games I've read in another post that since unity has SVG importer it wouldn't matter which is used for 2D games as long as its not physics intensive
Like in what cases would the player need to zoom in to require scaling the image.
But since unity has SVG importer it means people are using it but aren't raster graphics better since they give a better quality image even though they take more space.
From what i read vector graphics take less space but cost more in terms of performance.
$$anonymous$$any games in which you can build constructions which you use in the game use vectorgraphics because while building you maybe want to zoom far in to place everything correctly.