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Question by jlol · Sep 21, 2014 at 07:04 PM · errorbuildsizeresourcesclips

Build error with large resources folder (newBlock == m_ActiveWriter.block + 1)

Hi, we are building an adventure game with thousands of audio clips for voices, two languages for now, and after we added the second language we are not able to build the game. We are getting the next errors:

newBlock == m_ActiveWriter.block + 1 block == m_Block || m_Block+1 == block (the trace here: http://pastebin.com/61Ru7dkH)

Among this, a dialog window shows an error with a message about tempfile and the pointer to the start of it (cannot write the exact message right now since I don't have access to the computer)

Could this be due to the size? Original audio is wav, but is set to be compressed in Unity. Wav files take several gigabytes (if I recall well >6Gb).

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avatar image Nims · Jul 16, 2015 at 06:42 AM 0
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Did you ever manage to get this solved?

avatar image jlol1 · Jul 16, 2015 at 06:57 AM 0
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Yep, got solved long time ago... so long that I don't remember the exact solution, if I'm right, I solved it splitting the resources into two folders. I created a new folder with name "Resources" in other location and then I moved one of the audio language folders to this new folder. So I had something like this:

Assets root |---- Resources ---- Audio ---- Spanish |---- Resources2 ---- Resources ---- Audio ---- English

Hope it helps.

avatar image Nims · Jul 16, 2015 at 07:01 AM 0
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Thanks, will look into trying out your solution and see if it works. Will report back.

Edit: Tried this solution for a very large resources folder on Unity 4.6.x - exporting to IOS, but the problem still remains the same.

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