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               Question by 
               WarrenGame · May 27, 2021 at 06:15 AM · 
                androidcrashc++crash log  
              
 
              My game has got a lot of crashes on Android Platform, ??? libunity.0x39be38 Caused by java.lang.Error
I don’t know how this is caused. The unity version is 2019.4.26f1c1
 Caused by java.lang.Error: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
 Version '2019.4.26f1c1 (d102cc46c633)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a'
 Build fingerprint: 'Infinix/X690B-GL/Infinix-X690B:10/QP1A.190711.020/DE-GL-201201V322:user/release-keys'
 Revision: '0'
 ABI: 'arm64'
 Timestamp: 2021-05-26 18:04:45+0800
 pid: 21878, tid: 23460, name: UnityMain  >>> com.xia.biglatt<<<
 uid: 10224
 signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0
 Cause: null pointer dereference
     x0  0000000000000000  x1  0000000000000000  x2  0000000000000000  x3  0000007c6bee2c14
     x4  0000007a6bcd0004  x5  0000000000000004  x6  0000007d82aa0000  x7  000000001f0aaf62
     x8  0000007cebae21d8  x9  0000000000000001  x10 0000000000000000  x11 0000000000000000
     x12 0000007cebae0f40  x13 0000007a6bccf000  x14 fffffffffc000000  x15 0000000000000140
     x16 0000007c6cc1d958  x17 0000007d7d835b58  x18 0000007af62ca000  x19 0000007bd06c3778
     x20 0000007bd06c3770  x21 0000000000000000  x22 000000001eae16f8  x23 0000000000000001
     x24 0000000013994200  x25 0000000013dc0140  x26 0000000000000001  x27 0000000000000001
     x28 0000000000000000  x29 0000000000000001
     sp  0000007cebae0e00  lr  0000007c6bee2e38  pc  0000007c6bee2e38
  
 backtrace:
       #00 pc 000000000039be38  /data/app/com.xia.biglatt-R1TXcj5qkO_n5K8G0y_mug==/lib/arm64/libunity.so (BuildId: 550dd45a99d0d9c21d0ac7b25a8bb553e8276356)
       #01 pc 0000000000388580  /data/app/com.xia.biglatt-R1TXcj5qkO_n5K8G0y_mug==/lib/arm64/libunity.so (BuildId: 550dd45a99d0d9c21d0ac7b25a8bb553e8276356)
       #02 pc 000000000039c300  /data/app/com.xia.biglatt-R1TXcj5qkO_n5K8G0y_mug==/lib/arm64/libunity.so (BuildId: 550dd45a99d0d9c21d0ac7b25a8bb553e8276356)
       #03 pc 000000000039e4ec  /data/app/com.xia.biglatt-R1TXcj5qkO_n5K8G0y_mug==/lib/arm64/libunity.so (BuildId: 550dd45a99d0d9c21d0ac7b25a8bb553e8276356)
       #04 pc 00000000000686e4  /data/app/com.xia.biglatt-R1TXcj5qkO_n5K8G0y_mug==/oat/arm64/base.odex
  
        at libunity.0x39be38()
        at libunity.0x388580()
        at libunity.0x39c300()
        at libunity.0x39e4ec()
        at base.0x686e4()
 
               I used symbolicat to get some code, but I still can't understand them
 [0x39be38] :
 void replace_string<core::string_with_label<1> >(core::string_with_label<1>&, core::string_with_label<1> const&, core::string_with_label<1> const&, unsigned int)
  
 [0x388580] :
 PropertyNamesSet::insert(PropertyNamesSet const&)
  
 [0x39c300] :
 core::basic_string<char, core::StringStorageDefault<char> > JoinImpl<dynamic_array<core::basic_string_ref<char>, 0u> >(dynamic_array<core::basic_string_ref<char>, 0u> const&, core::basic_string_ref<char>)
  
 [0x39e4ec] :
 Expr::Variant Expr::Variant::ApplyBinaryOpImpl<bool, std::__ndk1::equal_to<bool>, Expr::Variant::const_iterator<float, bool>, Expr::Variant::const_iterator<int, bool> >(Expr::Variant::const_iterator<float, bool>, Expr::Variant::const_iterator<float, bool>, Expr::Variant::const_iterator<int, bool>, unsigned int)
  
 
              
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