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Question by Dubz_skrrt · Oct 13, 2021 at 12:37 PM · buttonspriteeventsystemui image

UI Sprite not changing when button is pressed

This is my code when button is pressed:

public void ChangeAvatar() {

     GameObject newAvatar = EventSystem.current.currentSelectedGameObject;
     if (newAvatar != null)
     {
         Debug.Log(newAvatar.GetComponent<Image>().sprite);
         avatarImageDP.GetComponent<Image>().sprite = newAvatar.GetComponent<Image>().sprite;
     }
     else
     {
         Debug.Log("newAvatar variable is empty");
     }
 }

Code works fine and all but whenever i click button, the gameObject that I referenced does not change its sprite. Been trying to solve this for a while now.

alt text

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screenshot-1.jpg (45.1 kB)
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Answer by Dubz_skrrt · Oct 14, 2021 at 12:10 PM

I finally solved it!

Basically what was happening was the variable avatarImageDP was not getting referenced on play mode so I added the line:

avatarImageDP = GameObject.Find("Name of gameObject");

inside the ChangeAvatar() function and it worked.

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