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Question by jdquirino07 · May 26, 2021 at 12:31 PM · c#rotationflipping

How to test if rotation is within a range?

I'm working on my first game jam with little to no C# knowledge and I'm trying to make my sprite flip when the gun is rotated above -90 degrees and below 90 degrees I don't know why it doesn't flip anywhere from 0 to -90

 if(gun.transform.eulerAngles.z >= -90 && gun.transform.eulerAngles.z <= 90) {
      transform.rotation = Quaternion.Euler(0, 0, 0);
 } else {
      transform.rotation = Quaternion.Euler(0, 180, 0);
 }
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avatar image andrew-lukasik · May 26, 2021 at 02:05 PM 0
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Assu$$anonymous$$g this is 2D project and transform.right is your pawn "forward" direction and gun.transform.right is the gun "forward" direction:

 if( Vector2.Dot( transform.right , gun.transform.right ) < 0.0f )
 {
     transform.rotation *= Quaternion.Euler(0,180,0);
 }

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