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Question by Razputin · May 25, 2021 at 03:59 PM · circlesincos

Move In Circle relative to rotation.

I have the following...

         timer += Time.deltaTime * speed;
 
         float x = Mathf.Cos(timer) * width;
         float y = Mathf.Sin(timer) * height;
 
         transform.position = new Vector3(transform.position.x + x, transform.position.y + y, transform.position.z);
 

This moves the gameobject in a circle, but no matter which way the object rotates it will always spin in the same direction.

I would like the direction its spinning to be relative to the rotation it has.

Anyone have any thoughts on how to achieve this?

Thanks!

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avatar image Razputin · May 25, 2021 at 09:15 PM 0
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bumpity bump bump

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Answer by andrew-lukasik · May 25, 2021 at 11:53 PM

 transform.position += transform.rotation * new Vector3( x , y , 0 );
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avatar image Razputin · May 26, 2021 at 01:38 PM 0
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Exactly what I needed, thank you so much!

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