Testing NVIDIA VRSS in Unity?
NVIDIA VRSS https://devblogs.nvidia.com/nvidia-vrss-a-zero-effort-way-to-improve-your-vr-image-quality/ seems nice. In an application using MSAA, it will switch to SSAA in a central region with variable size depending on available GPU cycles.
The page states that there is no API and the way to enable it is to submit the game/application to NVIDIA for consideration.
I wonder if there is any way to hack -enable this for a Unity App simply for testing?
+1 It's June, twenty-first century, how do I run VRSS in my Unity build? I'd like to improve the antialiasing in URP for Windows Mixed Reality and I don't know how to...
Your answer
Follow this Question
Related Questions
SGI Video sync failures - Segfaults in Unityhub-bin on Ubuntu 20.04 0 Answers
Cube Rotation Without Input 0 Answers
My Unity Keeps freezing; Windows 7 0 Answers
Segfault after Capture Frame using NVidia Linux Graphics Debugger 0 Answers
Video hardware recommendations for 8 FullHD projectors 0 Answers