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Question by mabulous · Jun 17, 2020 at 07:25 AM · nvidia

Testing NVIDIA VRSS in Unity?

NVIDIA VRSS https://devblogs.nvidia.com/nvidia-vrss-a-zero-effort-way-to-improve-your-vr-image-quality/ seems nice. In an application using MSAA, it will switch to SSAA in a central region with variable size depending on available GPU cycles.

The page states that there is no API and the way to enable it is to submit the game/application to NVIDIA for consideration.

I wonder if there is any way to hack -enable this for a Unity App simply for testing?

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avatar image fuzzy3d · Jun 08, 2021 at 04:18 AM 0
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+1 It's June, twenty-first century, how do I run VRSS in my Unity build? I'd like to improve the antialiasing in URP for Windows Mixed Reality and I don't know how to...

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