Unity3d Under the hood
Hi guys i looking some reference how explain in depth hard topics in Unity as:
Threading: No "How to implements...", in fact, how it works, tip & tricks on how it was implement in unity Performace in vertex & shaders manipulation under the hood, the same as previous... how it was implemented on the engine Networking, same concepts C# Limitation on the implementation and performace....
anyone has some blog on this or maybe some thread here ? thanks in advance folks ...
If you bought Unity support they might tell you, but I don't think you will find this kind of information. Whatever benefit that might bring you, you might be better off with an open engine like UE4. knowing the exact details of Unity won't get you anywhere because it still only let's you use the API there is.