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Animator culling mode change seems to first update when unit is visible to camera
I have a game where the animator of enemies that are not active are set to Cull Completely, and then changes to Always Animate when set active. Problem is that I have a function that outlines enemies so that they can be seen through walls, but when using this function I can see that enemies are still in a T-pose even though they are active and the animator has switched to Always Animate. And first when the enemy is visible to the camera does it actually start to animate - after that everything works as it should and enemies are still animating when off screen. This of cause makes it look really weird when using the outline function, because you see them drifting around in a T-pose. Anyone hans any idea as to why it first starts to animate when visible to the camera and not as soon as the animator is set to Always Animate?
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