How to forbid float sizes and positions of all UI elements of UGUI while editing?
I've set the canvas to pixel perfect/whole pixels etc. but still when I zoom to the scene view so only a part of the canvas is visible I get float positions while moving an object, Also if I resize any element with rect tool (sliced sprite for example) I always get float instead of whole pixel sizes. How to make all the positions of all UI components and all sizes of all UI elements integer (i mean without fractional part) while i edit them? NGUI do not have such problem for example.
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