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unity_DT6MDiLfQ-Eeyw · Jan 04, 2019 at 11:49 AM ·
rotationshadertransformshadersgraphics
Any idea how to get object rotation or transformMatrix in the vertex shader?
Any idea how to get object rotation or transformMatrix in the vertex shader? Or other, i have a material which move UV, and when some of my (for example, rive) rive path is rotate move of the rive changing wrong. Is it possible to get angle into vertex shader to fix it?)
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