Question by
clarkstar · Feb 10, 2018 at 05:08 PM ·
physicsrigidbodymeshcollidermesh collidertorque
Add Torque goes bad when "Convex" is checked in Mesh Collider
I have a model with a simple script that rotates the model around the y axis ...
body.AddTorque(Vector3.up);
everything is fine ... and it rotates around the y-axis as expected.
However, I soon as I check "convex" in the mesh collider (the mesh collider looks good and you see it's mapped to the model) ... however now it no longer rotates around the Y axis and rotates around some none obvious plane instead.
Any advice please?
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