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Question by erasmolbj · Jan 08, 2019 at 11:59 PM · 3dloadwebrequestlocalhost

UnityWebRequestMultimedia dosent load local file MacOS

I use UnityWebRequestMultimedia to load files from localDrive on this piece of code. But, on MacOS he tries to Load at localhost. How can i change this?

alt text alt text

         Song.Audio audio = new Song.Audio();
         FileInfo guitarFileInfo = new FileInfo(song.fileInfo.Directory.FullName + "/guitar.ogg");
         if (guitarFileInfo.Exists)
         {
             using (UnityWebRequest uwr = UnityWebRequestMultimedia.GetAudioClip(guitarFileInfo.FullName, AudioType.OGGVORBIS))
             {
                 yield return uwr.SendWebRequest();
                 if (uwr.isNetworkError || uwr.isHttpError)
                 {
                     Debug.LogError(uwr.error);
                     yield break;
                 }
                 yield return null;
                 audio.guitar = DownloadHandlerAudioClip.GetContent(uwr);
             }
         }


captura-de-tela-2019-01-08-as-215204.png (337.5 kB)
captura-de-tela-2019-01-08-as-215232.png (350.2 kB)
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Answer by lithiumsanxiety · Jan 25, 2020 at 10:10 PM

@erasmolbj This also affects UnityWebRequest on linux. On linux I can workaround by prefixing the file path with "file://". ie pass "file:///home/user/file.txt" instead of "/home/user/file.txt" as the url parameter.

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