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Best way to create 2D floor/environment?
I want to make top down 2D action game like zelda and titan souls. I want my art to be hand painted though and not pixel art, so i'm creating assets as large as possible because I can just shrink them later if needed. Would it be best to use a tiled map editor to create my first level? Or should I just paint my entire level one environment in one huge image (would probably crash Unity though)? Never made a top down game, any advice is appreciated, thanks.
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