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Question by
FaffyWaffles · Dec 01, 2021 at 06:49 AM ·
mesharrayvector3trianglestriangulation
Most Optimal way of computing Delaunay Triangulation given an Array of Vector3 points
I have generated a number of points in 3D Space and am holding them in an array. I am trying to "triangulate" these points, and am wondering what is the best method for connecting them?
I have read up a little on Bowyer–Watson and Voronoi algorithms, and have found some neat open source stuff online. But most of these use 2D implementations rather than 3D ( (x,y) vs (x,y,z).
I am just now entering the world of MST, its kind of like learning how to run before I can walk. Any help is appreciated
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